我有一个android库项目,并在Unity中导入了这个库项目。现在,我想在Unity中实现一个回调,它将根据android库项目的响应执行。我的意思是,从UnityPlayerActivity (Android )调用脚本文件方法。
目前,我正在使用下面的代码行,但是什么也没有发生:
UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);Main Camera是我的游戏对象。showMessage是脚本文件中的消息名。Message是消息,它将通过Android活动在团结中显示。
请检查我下面的代码统一脚本文件和Android活动。
统一脚本文件:
using UnityEngine;
using System.Collections;
public class scriptfile : MonoBehaviour {
// Use this for initialization
void Start () {
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("shareText","236","236");
}
void showMessage(string message){
print ("hello");
Debug.Log ("hello");
}
}Android文件UnityPlayerActivity:
/**
* Created by CH-E01073 on 28-09-2015.
*/
public class MainAct extends UnityPlayerActivity implements RegistrationListener,BOffersListener {
Context context;
SharedPreferences prefs ;
String AppIds="";
String PublisherIDs="";
public void shareText(String AppId,String PublisherID) {
context=MainAct.this;
prefs = PreferenceManager
.getDefaultSharedPreferences(context);
Log.e("AppID", AppId);
Log.e("PublisherID",PublisherID);
AppIds=AppId;
PublisherIDs=PublisherID;
runOnUiThread(new Runnable() {
@Override
public void run() {
UnityPlayer.UnitySendMessage("Main Camera","showMessage","Start UI Thread");
if (prefs.getString(FreeBConstants.ID, null) == null
|| prefs.getString(FreeBConstants.ID, null).equals("")
|| !Build.VERSION.RELEASE.equals(prefs.getString(
FreeBConstants.VERSION, null))
|| !FreeBCommonUtility.getDeviceId(context).equals(
(prefs.getString(FreeBConstants.DEVICE_ID, null)))) {
BSDKLogger.enableLogging(true);
SDKRegistration.initialize(MainAct.this, getApplicationContext(), AppIds,PublisherIDs);
}else{
Offers Offers = new Offers(MainAct.this);
Offers.setOnFreeBOffersListener(MainAct.this);
Offers.setTitle(
"Pick Any Offer to unlock your premium features",
"#FFFFFF", "#FF6D00");
}
}
});
}
@Override
public void onOffersLoaded(String code,String freeBOffers) {
CommonUtility.showToast(getApplicationContext(), code);
UnityPlayer.UnitySendMessage("Main Camera","showMessage",freeBOffers);
}
@Override
public void onShowOffers() {
UnityPlayer.UnitySendMessage("Main Camera","showMessage","Show Offers");
}
@Override
public void noOfferInstalled(String s, String s2) {
}
@Override
public void onLeaveApplication(String s, String s2) {
}
@Override
public void onDialogDismiss(String s) {
}
@Override
public void onOffersFailed(String code, String errorMessage) {
FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);
}
@Override
public void onOffersInstallSuccess(String code, String errorMessage) {
FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
}
@Override
public void onOffersInstallFailure(String code, String errorMessage) {
FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
}
@Override
public void onRegistrationFailed(String code, String errorMessage) {
FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);
}
@Override
public void onRegistrationSuccess(String code, String errorMessage) {
// FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
Log.e("SUCCESS", errorMessage);
// TODO Auto-generated method stub
UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);
Offers Offers = new Offers(MainAct.this);
Offers.setOnFreeBOffersListener(MainAct.this);
Offers.setTitle(
"Pick Any Offer to unlock your premium features",
"#FFFFFF", "#FF6D00");
}
}有人能帮我解决这个问题吗?
发布于 2016-12-07 12:53:53
另一种选择是使用AndroidJavaProxy.实现接口回调。与使用UnitySendMessage不同,您可以简单地在java代码中使用接口回调,然后在C#中使用AndroidJavaProxy实现这个接口,并将其传递给Java方法,以便接收回消息。
创建Java接口:
package com.example.android;
public interface PluginCallback {
public void onSuccess(String videoPath);
public void onError(String errorMessage);
}调用传递的侦听器/回调以返回消息
public void myPluginMethod(PluginCallback callback) {
// Do something
callback.onSuccess("onSuccess");
// Do something horrible
callback.onError("onError");
}在C#中实现接口
class AndroidPluginCallback : AndroidJavaProxy
{
public AndroidPluginCallback() : base("com.example.android.PluginCallback") { }
public void onSuccess(string videoPath) {
Debug.Log("ENTER callback onSuccess: " + videoPath);
}
public void onError(string errorMessage)
{
Debug.Log("ENTER callback onError: " + errorMessage);
}
}将C#接口传递给方法
AndroidJavaObject pluginClass = new AndroidJavaObject("com.example.android.MyPlugin");
pluginClass.Call("myPluginMethod", new AndroidPluginCallback());发布于 2015-10-12 06:25:33
我相信您只能从主线程调用UnitySendMessage() --至少在上面的一个场景中,您是从Android工作线程调用它的。
作为一个快速的正常测试,尝试在shareText()函数顶部之前调用它。
https://stackoverflow.com/questions/32944478
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