我不熟悉新的JavaScript ES6编码约定,我已经得到了一些代码,我需要这些代码才能成为普通的旧JavaScript ES5。
我需要转换这个JS代码,而不需要使用Babel或任何其他转换程序。我不能使用Babel,因为我不能在工作中使用它。
我意识到所有的"const“都可以转换为"var”,但不确定新的箭头函数和其他项。
我试过转换,但得到了:
未定义的ReferenceError:行未定义
我希望转换为ES5的ES5代码是:
const data = [{ "rec": "1", "region": "LEFT", "intrface": "Line-1" },{ "rec": "1", "region": "LEFT", "intrface": "Line-2" },{ "rec": "1", "region": "RIGHT", "intrface": "Line-3" },{ "rec": "1", "region": "RIGHT", "intrface": "Line-4" }];
const s = Snap("#svg");
const height = 40;
const canvasWidth = 400;
const lineWidth = 180;
const rightOffset = canvasWidth/2 - lineWidth;
const leftLines = data.filter((line) => !isRightLine(line));
const rightLines = data.filter(isRightLine);
leftLines.forEach(drawLine);
rightLines.forEach(drawLine);
const numberOfLines = Math.max(leftLines.length, rightLines.length);
const rectSize = 20;
const rectangles = [];
for (let i = 0; i < numberOfLines; i++) {
rectangles.push(drawRect(i));
}
function drawLine(data, index) {
const {intrface} = data;
const isRight = isRightLine(data);
const x = isRight ? canvasWidth/2 + rightOffset : 0;
const y = height * (index + 1);
const stroke = isRight ? 'red' : 'black';
const line = s.line(x, y, x + 180, y);
line.attr({
stroke,
strokeWidth: 1
});
const text = s.text(x + 10, y - 5, intrface);
text.attr({
fill: stroke,
cursor: 'pointer'
});
text.click(() => {
console.log('clicked', data);
//window.location.href = "http://stackoverflow.com/";
});
}
function isRightLine({region}) {
return region === 'RIGHT';
}
function drawRect(index) {
const x = canvasWidth/2 - rectSize/2;
const y = height * (index + 1) - rectSize/2;
const rectangle = s.rect(x, y, rectSize, rectSize);
rectangle.attr({
fill: 'black'
});
console.log('rr', x, y);
return rectangle;
}发布于 2016-05-23 02:38:37
我假设,由于您对es6不太熟悉,所以您可能不太熟悉babeljs.io,这使您可以选择返回:
"use strict";
var data = [{ "rec": "1", "region": "LEFT", "intrface": "Line-1" }, { "rec": "1", "region": "LEFT", "intrface": "Line-2" }, { "rec": "1", "region": "RIGHT", "intrface": "Line-3" }, { "rec": "1", "region": "RIGHT", "intrface": "Line-4" }];
var s = Snap("#svg");
var height = 40;
var canvasWidth = 400;
var lineWidth = 180;
var rightOffset = canvasWidth / 2 - lineWidth;
var leftLines = data.filter(function (line) {
return !isRightLine(line);
});
var rightLines = data.filter(isRightLine);
leftLines.forEach(drawLine);
rightLines.forEach(drawLine);
var numberOfLines = Math.max(leftLines.length, rightLines.length);
var rectSize = 20;
var rectangles = [];
for (var i = 0; i < numberOfLines; i++) {
rectangles.push(drawRect(i));
}
function drawLine(data, index) {
var intrface = data.intrface;
var isRight = isRightLine(data);
var x = isRight ? canvasWidth / 2 + rightOffset : 0;
var y = height * (index + 1);
var stroke = isRight ? 'red' : 'black';
var line = s.line(x, y, x + 180, y);
line.attr({
stroke: stroke,
strokeWidth: 1
});
var text = s.text(x + 10, y - 5, intrface);
text.attr({
fill: stroke,
cursor: 'pointer'
});
text.click(function () {
console.log('clicked', data);
//window.location.href = "http://stackoverflow.com/";
});
}
// you might want to change this - howeverever you will have to change everywhere in the code that calls isRightLine to pass a primitive vs an object.
function isRightLine(_ref) {
var region = _ref.region;
return region === 'RIGHT';
}
function drawRect(index) {
var x = canvasWidth / 2 - rectSize / 2;
var y = height * (index + 1) - rectSize / 2;
var rectangle = s.rect(x, y, rectSize, rectSize);
rectangle.attr({
fill: 'black'
});
console.log('rr', x, y);
return rectangle;
}https://stackoverflow.com/questions/37381794
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