我有点搞不懂连接是如何工作的。我试图从网格中移除脸部,并调整连接性,删除未使用的边缘和顶点。当我使用mesh.is_valid()时,它显示了连接问题
已损坏的h1的先前生命周期的完整性。v0的halfedge不是传入的Halfedge。顶点:迭代:1 vs number_of_vertices():5卤化物:迭代:2 vs number_of_halfedges():14面:迭代:3 vs number_of_faces():3
代码:
#include <string>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Surface_mesh.h>
#include <boost/foreach.hpp>
#include <iostream>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Gmpq.h>
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Surface_mesh<K::Point_3> Mesh;
typedef Mesh::Vertex_index vertex_descriptor;
typedef Mesh::Face_index face_descriptor;
typedef Mesh::Halfedge_index halfedge_descriptor;
typedef Mesh::Edge_index edge_descriptor;
int main()
{
Mesh mesh;
vertex_descriptor v0 = mesh.add_vertex(K::Point_3(0,2,0));
vertex_descriptor v1 = mesh.add_vertex(K::Point_3(2,2,0));
vertex_descriptor v2 = mesh.add_vertex(K::Point_3(0,0,0));
vertex_descriptor v3 = mesh.add_vertex(K::Point_3(2,0,0));
vertex_descriptor v4 = mesh.add_vertex(K::Point_3(1,1,0));
mesh.add_face(v3, v1, v4);
mesh.add_face(v0, v4, v1);
mesh.add_face(v0, v2, v4);
mesh.add_face(v2, v3, v4);
int counter = 0;
std::vector <edge_descriptor> edg;
BOOST_FOREACH(face_descriptor fd, mesh.faces()){
if(counter == 0){
halfedge_descriptor hed = mesh.halfedge(fd);
halfedge_descriptor prev = mesh.prev(hed);
halfedge_descriptor next = mesh.next(hed);
mesh.set_vertex_halfedge_to_border_halfedge (next);
mesh.set_vertex_halfedge_to_border_halfedge (prev);
mesh.set_vertex_halfedge_to_border_halfedge (hed);
if(mesh.is_border(mesh.opposite(next))){
mesh.remove_edge(mesh.edge(next));
std::cout << "Remove next halfedge " << next << std::endl;
}else{
mesh.set_face(next, mesh.null_face());
std::cout << "sets next halfedge " << next << std::endl;
}
if(mesh.is_border(mesh.opposite(prev))){
mesh.remove_edge(mesh.edge(prev));
std::cout << "Remove prev halfedge " << prev << std::endl;
}else{
mesh.set_face(prev, mesh.null_face());
std::cout << "sets prev halfedge " << prev << std::endl;
}
if(mesh.is_border(mesh.opposite(hed))){
mesh.remove_edge(mesh.edge(hed));
std::cout << "Remove Face halfedge " << hed << std::endl;
}else{
mesh.set_face(hed, mesh.null_face());
std::cout << "sets Face halfedge " << hed << std::endl;
}
mesh.remove_face(fd);
counter++;
}
}
mesh.collect_garbage();
mesh.is_valid();
return 0;
}发布于 2017-08-13 21:13:48
使用remove_face函数的欧拉运算。它将为你在幕后“保持有效性”。欧拉操作工作在任何类型的Graph的值上,它是“MutableFaceGraph的模型”。幸运的是,您的SurfaceMesh就是这样一个模型。
如果您将循环(这是不必要的,因为您只需要一张脸)替换为以下内容,您将看到它是如何工作的:
int counter = 0;
BOOST_FOREACH(face_descriptor fd, mesh.faces()){
counter++;
}
std::cout << counter << " faces" << std::endl;
CGAL::Euler::remove_face(mesh.halfedge(*mesh.faces().begin()), mesh );
mesh.collect_garbage();
mesh.is_valid();
counter = 0;
BOOST_FOREACH(face_descriptor fd, mesh.faces()){
counter++;
}
std::cout << counter << " faces" << std::endl;这不会产生验证错误,并确认在操作后网格中少了一张脸。
https://stackoverflow.com/questions/45652756
复制相似问题