在编译该代码时,我会得到链接错误,并且我收到了Xcode的警告:
这里需要实例化变量'quickhull::QuickHull::Epsilon‘,但没有定义
下面是函数的定义:
namespace quickhull {
template<>
const float QuickHull<float>::Epsilon = 0.0001f;
template<>
const double QuickHull<double>::Epsilon = 0.0000001;
/*
* Implementation of the algorithm
*/
template<typename T>
ConvexHull<T> QuickHull<T>::getConvexHull(const std::vector<Vector3<T>>& pointCloud, bool CCW, bool useOriginalIndices, T epsilon) {
VertexDataSource<T> vertexDataSource(pointCloud);
return getConvexHull(vertexDataSource,CCW,useOriginalIndices,epsilon);
}
ConvexHull<FloatType> getConvexHull(const std::vector<Vector3<FloatType>>& pointCloud, bool CCW, bool useOriginalIndices, FloatType eps = Epsilon);
template<typename FloatType>
class QuickHull {
using vec3 = Vector3<FloatType>;
static const FloatType Epsilon;
ConvexHull<FloatType> getConvexHull(const VertexDataSource<FloatType>& pointCloud, bool CCW, bool useOriginalIndices, FloatType eps);
public:
// Computes convex hull for a given point cloud.
// Params:
// pointCloud: a vector of of 3D points
// CCW: whether the output mesh triangles should have CCW orientation
// useOriginalIndices: should the output mesh use same vertex indices as the original point cloud. If this is false,
// then we generate a new vertex buffer which contains only the vertices that are part of the convex hull.
// eps: minimum distance to a plane to consider a point being on positive of it (for a point cloud with scale 1)
ConvexHull<FloatType> getConvexHull(const std::vector<Vector3<FloatType>>& pointCloud, bool CCW, bool useOriginalIndices, FloatType eps = Epsilon);
}打电话
QuickHull<float> qh; // Could be double as well
hull = qh.getConvexHull(pointCloud, true, false);连接误差
"quickhull::QuickHull<float>::Epsilon", referenced from:
"quickhull::QuickHull<float>::getConvexHull(std::__1::vector<quickhull::Vector3<float>, std::__1::allocator<quickhull::Vector3<float> > > const&, bool, bool, float)", referenced from:发布于 2018-01-12 11:08:42
通常,当在类中声明静态数据成员时,必须在类定义“外部”提供一个变量定义。
class Test {
public:
static int g;
};
...
int Test::g = 0;通过模板“生成”的类也是如此,其表示法如下:
template<typename FloatType>
class QuickHull {
static const FloatType Epsilon;
}
...
template<typename FloatType >
QuickHull<FloatType>::Epsilon = 0.0;https://stackoverflow.com/questions/48224429
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