if(serverChannel == null) return; serverChannel.accept(this, new CompletionHandler<AsynchronousSocketChannel final ByteBuffer echoBuffer = ByteBuffer.allocateDirect(1024); public void completed(AsynchronousSocketChannel ; import java.nio.channels.CompletionHandler; /** * AsynchronousSocketChannel */ public class AIOClient implements Runnable{ private AsynchronousSocketChannel client; private String host; private client = AsynchronousSocketChannel.open(group); //连接 client.connect(new InetSocketAddress
3.4.1 底层原理在AIO模型中,用户线程通过AsynchronousServerSocketChannel或AsynchronousSocketChannel发起IO请求,并注册一个回调函数。 new InetSocketAddress(8080)); asynchronousServerSocketChannel.accept(null, new CompletionHandler<AsynchronousSocketChannel , Void>() {@Overridepublic void completed(AsynchronousSocketChannel asynchronousSocketChannel, Void attachment ) {ByteBuffer byteBuffer = ByteBuffer.allocate(1024); asynchronousSocketChannel.read(byteBuffer asynchronousSocketChannel = AsynchronousSocketChannel.open()) { Future<Void> future = asynchronousSocketChannel.connect
总共有三个类需要我们关注,分别是 AsynchronousSocketChannel,AsynchronousServerSocketChannel 和 AsynchronousFileChannel, , Object>() { public void completed( AsynchronousSocketChannel client, Object attachment) { AsynchronousSocketChannel 其实,说完上面的 AsynchronousServerSocketChannel,基本上读者也就知道怎么使用 AsynchronousSocketChannel client = AsynchronousSocketChannel.open(); // 来个 Future 形式的 Future<? client = AsynchronousSocketChannel.open(group); AsynchronousFileChannels 不属于 group。
InetSocketAddress(8080)); serverSocketChannel.accept( null, new CompletionHandler<AsynchronousSocketChannel , Object>() { @Override public void completed(AsynchronousSocketChannel client, Object AIO客户端代码示例: public class AIOClient { public static void main(String[] args) throws Exception { AsynchronousSocketChannel socketChannel = AsynchronousSocketChannel.open(); socketChannel.connect(new InetSocketAddress("127.0.0.1
总共有三个类需要我们关注,分别是 AsynchronousSocketChannel,AsynchronousServerSocketChannel 和 AsynchronousFileChannel, , Attachment>() { @Override public void completed(AsynchronousSocketChannel client AsynchronousSocketChannel 其实,说完上面的 AsynchronousServerSocketChannel,基本上读者也就知道怎么使用 AsynchronousSocketChannel client = AsynchronousSocketChannel.open(); // 来个 Future 形式的 Future<? client = AsynchronousSocketChannel.open(group); AsynchronousFileChannels 不属于 group。
下面我们看一下Nio2Endpoint中的内部类Nio2Acceptor protected class Nio2Acceptor extends Acceptor<AsynchronousSocketChannel > implements CompletionHandler<AsynchronousSocketChannel, Void> { protected int errorDelay = 0; , AsynchronousSocketChannel> endpoint) { super(endpoint); } @Override public void state = AcceptorState.PAUSED; } } @Override public void completed(AsynchronousSocketChannel
总共有三个类需要我们关注,分别是 AsynchronousSocketChannel,AsynchronousServerSocketChannel 和 AsynchronousFileChannel, , Object>() { public void completed( AsynchronousSocketChannel client, Object attachment) { AsynchronousSocketChannel 其实,说完上面的 AsynchronousServerSocketChannel,基本上读者也就知道怎么使用 AsynchronousSocketChannel client = AsynchronousSocketChannel.open(); // 来个 Future 形式的 Future<? client = AsynchronousSocketChannel.open(group); AsynchronousFileChannels 不属于 group。
3.1 小结 AIO模型中通过AsynchronousSocketChannel和AsynchronousServerSocketChannel完成套接字通道的实现。非阻塞,异步。 com.itdragon.util.CalculatorUtil; public class ITDragonAIOServerHandler implements CompletionHandler<AsynchronousSocketChannel exc.printStackTrace(); } }); } // 写入数据 private void write(AsynchronousSocketChannel private static Integer PORT = 8888; private static String IP_ADDRESS = "127.0.0.1"; private AsynchronousSocketChannel 3 AIO模型中通过AsynchronousSocketChannel和AsynchronousServerSocketChannel完成套接字通道实现。非阻塞,异步。 ?
)); latch.await(); } } public class AcceptCompletionHandler implements CompletionHandler<AsynchronousSocketChannel } public class ReadCompletionHandler implements CompletionHandler<Integer, ByteBuffer> { private AsynchronousSocketChannel channel; public ReadCompletionHandler(AsynchronousSocketChannel channel) { this.channel = channel IOException, InterruptedException { CountDownLatch latch = new CountDownLatch(1); // 创建一个客户端AsynchronousSocketChannel AsynchronousSocketChannel socketChannel = AsynchronousSocketChannel.open(); // 异步连接服务器,并且将连接后的处理交由
main(String[] args) throws IOException, ExecutionException, InterruptedException { final AsynchronousSocketChannel asynchronousSocketChannel = AsynchronousSocketChannel.open(); Future<Void> connect = asynchronousSocketChannel.connect(InetSocketAddress.createUnresolved("192.168.31.80 3456)); connect.get(); ByteBuffer buffer = ByteBuffer.wrap(new byte[128]); asynchronousSocketChannel.read { //流中止,没有其他操作 } else{ asynchronousSocketChannel.read
ExecutionException, TimeoutException { while (true) {// 循环接收客户端请求 Future<AsynchronousSocketChannel > future = server.accept(); AsynchronousSocketChannel socket = future.get();// get() 是为了确保 accept 到一个连接 handleWithFuture(socket); } } public void handleWithFuture(AsynchronousSocketChannel , Object>() { public void completed(AsynchronousSocketChannel result, Object attachment } }); } public void handleWithCompletionHandler(final AsynchronousSocketChannel
小结:AIO模型中通过AsynchronousSocketChannel和AsynchronousServerSocketChannel完成套接字通道的实现。非阻塞,异步。 com.itdragon.util.CalculatorUtil; public class ITDragonAIOServerHandler implements CompletionHandler<AsynchronousSocketChannel exc.printStackTrace(); } }); } // 写入数据 private void write(AsynchronousSocketChannel private static Integer PORT = 8888; private static String IP_ADDRESS = "127.0.0.1"; private AsynchronousSocketChannel 3 AIO模型中通过AsynchronousSocketChannel和AsynchronousServerSocketChannel完成套接字通道实现。非阻塞,异步。
."); while (true) { Future<AsynchronousSocketChannel> asynchronousSocketChannelFuture asynchronousSocketChannel = asynchronousSocketChannelFuture .get(); (1024); // transmitting data while (asynchronousSocketChannel.read = -1) { buffer.flip(); asynchronousSocketChannel.write } } asynchronousSocketChannel.close
serverSocketChannel.bind(new InetSocketAddress(8080)); serverSocketChannel.accept(null, new CompletionHandler<AsynchronousSocketChannel , Void>() { @Override public void completed(AsynchronousSocketChannel channel }); Thread.sleep(Integer.MAX_VALUE); } } 在上面的例子中,我们使用了AsynchronousServerSocketChannel和AsynchronousSocketChannel
语义歧义:两个并发accept如果同时成功,返回的两个AsynchronousSocketChannel的顺序是不确定的。对于需要按序处理连接的场景(如协议握手),这会引入难以调试的竞态条件。 /AsynchronousServerSocketChannelImpl.accept()简化伪代码publicvoidaccept(Aattachment,CompletionHandler<AsynchronousSocketChannel {returnsuspendCancellableCoroutine{cont->accept(null,object:CompletionHandler<AsynchronousSocketChannel ,Unit>{overridefuncompleted(result:AsynchronousSocketChannel,attachment:Unit){cont.resume(result)}overridefunfailed 的可能性privatefinalAtomicBooleanaccepting=newAtomicBoolean(false);publicvoidsafeAccept(CompletionHandler<AsynchronousSocketChannel
客户端 public class AioClient { public static void main(String[] args) throws Exception { AsynchronousSocketChannel socketChannel = AsynchronousSocketChannel.open(); Future<Void> future = socketChannel.connect AioServerChannelInitializer extends ChannelInitializer { @Override protected void initChannel(AsynchronousSocketChannel public abstract class ChannelAdapter implements CompletionHandler<Integer, Object> { private AsynchronousSocketChannel channel; private Charset charset; public ChannelAdapter(AsynchronousSocketChannel channel,
在JDK1.7中,这部分内容被称作NIO.2,主要在java.nio.channels包下增加了下面四个异步通道: AsynchronousSocketChannel AsynchronousServerSocketChannel serverChannel.accept(null, new CompletionHandler<AsynchronousSocketChannel, Object>() { @Override public void completed(final AsynchronousSocketChannel channel, Object attachment) { // final class EchoCompletionHandler implements CompletionHandler<Integer, ByteBuffer> { private final AsynchronousSocketChannel channel; EchoCompletionHandler(AsynchronousSocketChannel channel) { this.channel = channel
回调类AcceptHandler 它实现了CompletionHandler接口 两个模板参数V和A,分别表示 I/O调用的返回值 比如accept的返回值就是AsynchronousSocketChannel 因此AcceptHandler带有了两个模板参数:AsynchronousSocketChannel和Nio2Server。 Nio2Acceptor接收新的连接后,得到一个AsynchronousSocketChannel,Nio2Acceptor把AsynchronousSocketChannel封装成一个Nio2SocketWrapper @Override public void completed(AsynchronousSocketChannel socket, Void attachment) {
java.nio.ByteBuffer; import java.nio.channels.AsynchronousServerSocketChannel; import java.nio.channels.AsynchronousSocketChannel new InetSocketAddress("localhost", 8080)); server.accept(null, new CompletionHandler<AsynchronousSocketChannel , Void>() { @Override public void completed(AsynchronousSocketChannel client,
大多数开发者在使用AsynchronousSocketChannel.open()时从不指定group,默默依赖JVM的默认组。 (myGroup);//隐式绑定到默认组AsynchronousSocketChannelch=AsynchronousSocketChannel.open();绑定是不可变的:通道一旦创建,其所属group 第五章:默认组的配置陷阱与生产建议5.1默认组的自动创建未指定group的通道自动绑定到JVM全局默认组:展开代码语言:TXTAI代码解释//等价于AsynchronousSocketChannel.open (AsynchronousChannelGroup.defaultGroup())AsynchronousSocketChannelch=AsynchronousSocketChannel.open() 开发者行动清单审查所有AsynchronousSocketChannel.open()调用,确认是否需要显式Group检查是否使用了withThreadPool+boundedqueue的危险组合验证CompletionHandler