首页
学习
活动
专区
圈层
工具
发布
    • 综合排序
    • 最热优先
    • 最新优先
    时间不限
  • 来自专栏APP自动化测试

    使用CATransformLayer制作3D图像和动画

    faceWithTransform:ct]]; //add cube face 2 ct = CATransform3DMakeTranslation(50, 0, 0); ct = CATransform3DRotate faceWithTransform:ct]]; //add cube face 3 ct = CATransform3DMakeTranslation(0, -50, 0); ct = CATransform3DRotate faceWithTransform:ct]]; //add cube face 4 ct = CATransform3DMakeTranslation(0, 50, 0); ct = CATransform3DRotate faceWithTransform:ct]]; //add cube face 5 ct = CATransform3DMakeTranslation(-50, 0, 0); ct = CATransform3DRotate faceWithTransform:ct]]; //add cube face 6 ct = CATransform3DMakeTranslation(0, 0, -50); ct = CATransform3DRotate

    1.1K51发布于 2019-10-15
  • 来自专栏大宇笔记

    Core Animation实战五(变换)

    CATransform3DIdentity; //m34决定远近缩放 transForm.m34 = - 1.0 / 500.0; //旋转M_PI_4 transForm = CATransform3DRotate (perspective, -M_PI_4, 1, 0, 0); //Y轴旋转M_PI_4 perspective = CATransform3DRotate(perspective, :1]; //add cube face 3 transform = CATransform3DMakeTranslation(0, -50, 0); transform = CATransform3DRotate :3]; //add cube face 5 transform = CATransform3DMakeTranslation(-50, 0, 0); transform = CATransform3DRotate :4]; //add cube face 6 transform = CATransform3DMakeTranslation(0, 0, -50); transform = CATransform3DRotate

    59830发布于 2019-01-15
  • 来自专栏進无尽的文章

    动画| 3D空间变幻之CATransform3D的使用

    CGFloat angle, CGFloat x, CGFloat y, CGFloat z); //在一个transform3D的基础上进行旋转变换,其他参数如上 CATransform3D CATransform3DRotate 的值可以增加透视效果,也可以理解为景深效果 CATransform3D trans = CATransform3DIdentity; trans.m34 = -1/100.0; trans = CATransform3DRotate 使用CATransform3DTranslate 与 CATransform3DRotate搭好6张图片的空间架子。 UIImageView alloc] initWithImage:[UIImage imageNamed:@"dice2"]]; dice2.frame = dice1.bounds; diceTransform = CATransform3DRotate CATransform3D transform =CATransform3DIdentity; transform.m34 = -1 / 500; transform = CATransform3DRotate

    2.1K10发布于 2018-09-12
  • 来自专栏一“技”之长

    iOS流布局UICollectionView系列七——三维中的球型布局

    indexPath.row-angleOffsetx-1)/itemCounts*M_PI*2;     //这里我们进行四个方向的排列    if (indexPath.row%4==1) {         trans3D = CATransform3DRotate (trans3D, angle1, 1.0,0, 0);     }else if(indexPath.row%4==2){         trans3D = CATransform3DRotate( trans3D, angle2, 0, 1, 0);     }else if(indexPath.row%4==3){         trans3D = CATransform3DRotate(trans3D , angle1, 0.5,0.5, 0);     }else{         trans3D = CATransform3DRotate(trans3D, angle1, 0.5,-0.5,0);

    1.8K20发布于 2018-08-16
  • 来自专栏老司机的简书

    老司机带你走进Core Animation 之图层的透视、渐变及复制

    与之相对的就是下面的api CATransform3DTranslate CATransform3DScale CATransform3DRotate 与之前三个api的不同点在于,这三个api都多了一个参数 ; CATransform3D transA = CATransform3DIdentity; transA.m34 = - 1.0 / 500; transA = CATransform3DRotate faceWithTransform:ct]]; //add cube face 2 ct = CATransform3DMakeTranslation(50, 0, 0); ct = CATransform3DRotate faceWithTransform:ct]]; //add cube face 3 ct = CATransform3DMakeTranslation(0, -50, 0); ct = CATransform3DRotate faceWithTransform:ct]]; //add cube face 4 ct = CATransform3DMakeTranslation(0, 50, 0); ct = CATransform3DRotate

    1K40发布于 2018-08-22
  • 来自专栏一“技”之长

    iOS开发CoreAnimation解读之六——CATransform3D变换的应用

    CATransform3DMakeRotation (CGFloat angle, CGFloat x, CGFloat y, CGFloat z); //在一个transform3D的基础上进行旋转变换,其他参数如上 CATransform3D CATransform3DRotate newImageView];     CATransform3D trans = CATransform3DIdentity;     trans.m34 = -1/100.0;     trans = CATransform3DRotate

    1.9K20发布于 2018-08-15
  • 来自专栏哈雷彗星撞地球

    iOS动画(补充)--特殊Layer动画

    CABasicAnimation animationWithKeyPath:@"transform"]; basicAnima.fromValue = [NSValue valueWithCATransform3D:CATransform3DRotate (CATransform3DIdentity, 0, 0, 1.0, 0)]; basicAnima.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate

    1.2K32发布于 2018-08-22
  • 来自专栏APP自动化测试

    用CATransform3D实现3D效果和制作简单3D动画

    向里偏500个单位 transA.m34 = - 1.0 / 500; //设置沿x轴偏转60度 transA = CATransform3DRotate

    92640发布于 2019-10-15
  • 来自专栏云原生布道专栏

    【IOS开发进阶系列】动画专题

     perspective transform.m34 = - 1.0 / 500.0;     //rotate by 45 degrees along the Y axis transform = CATransform3DRotate 添加如下几行去旋转containerView图层的perspective变换矩阵: perspective = CATransform3DRotate(perspective, -M_PI_4, 1,  0, 0); perspective = CATransform3DRotate(perspective, -M_PI_4, 0, 1, 0);         这就对相机(或者相对相机的整个场景,你也可以这么认为 (perspective, -M_PI_4, 1, 0, 0);     perspective = CATransform3DRotate(perspective, -M_PI_4, 0, 1, 0) (c2t, -M_PI_4, 1, 0, 0);     c2t = CATransform3DRotate(c2t, -M_PI_4, 0, 1, 0);     CALayer *cube2 = [

    1.4K10编辑于 2023-10-16
  • 来自专栏Alan's Lab

    [swift]读取svg图片为UIBezierPath,开心做动画

    startTransform = CATransform3DIdentity startTransform.m34 = 1.0 / -20 // 透视 startTransform = CATransform3DRotate

    1.9K20发布于 2018-10-19
  • 来自专栏谈补锅

    Quartz2D复习(四) --- 图层CALayer和动画CAAnimation

    sender{ 198 [UIView animateWithDuration:1 animations:^{ 199 self.imgView.layer.transform = CATransform3DRotate { 204 [UIView animateWithDuration:1.0 animations:^{ 205 self.imgView.layer.transform = CATransform3DRotate sender{ 210 [UIView animateWithDuration:1.0 animations:^{ 211 self.imgView.layer.transform = CATransform3DRotate

    2.1K30发布于 2018-09-27
  • 来自专栏滕先生的博客

    CALayer 图层概念二、CALayer属性二、方法

    CATransform3DMakeRotation (CGFloat angle, CGFloat x, CGFloat y, CGFloat z); self.blueLayer.transform = CATransform3DRotate

    2.1K70发布于 2018-05-18
  • 来自专栏非典型技术宅

    iOS动画系列之一:带时分秒指针的时钟动画(上)1. 最终实现的效果以及思维导图2. CALayer3. 隐式动画

    transform = CATransform3DIdentity; transform.m34 = -1.0 / 800; // 旋转加透视 transform = CATransform3DRotate

    2.6K30发布于 2018-06-28
  • 来自专栏一“技”之长

    iOS流布局UICollectionView系列六——将布局从平面应用到空间

    这个方法返回一个新的CATransform3D对象,在原来的基础上进行旋转效果的追加     //第一个参数为旋转的弧度,后三个分别对应x,y,z轴,我们需要以x轴进行旋转     trans3D = CATransform3DRotate

    2.1K20发布于 2018-08-15
  • 来自专栏Swift社区

    高级 SwiftUI 动画 — Part 2:GeometryEffect

    CATransform3DIdentity; transform3d.m34 = -1/max(size.width, size.height) transform3d = CATransform3DRotate

    1.8K30编辑于 2022-04-04
领券