btn:registerScriptTapHandler(clickMenu_scene) — 加入button点击触发事件 local btn_menu = CCMenu clickMainScene02_pop) popMenu:setScale(2) popMenu:setPosition(ccp(win_w/2, win_h/2)) local okMenu = CCMenu
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL); pMenu->setTouchPriority(-127); pMenu->setPosition(CCPointZero
btn2.png”,this,menu_selector(StartLayer::clickSigle)); singleItem->setPosition(CCPointMake(80,-80)); CCMenu *menu = CCMenu::create(singleItem,NULL); addChild(menu); return true; } void StartLayer::clickSigle
CCMenuItem *endItem; @property CCMenuItem *transitItem; @property CCLabelTTF *timeShow; @property CCMenu *goMenu; @property CCMenu *systemMenu; @property CCSprite *water; @end 静态变量中设置的都是图片的地址以及倒计时的总时长。 CCMenuItemFont itemWithString:@"End" target:self selector:@selector(endGame)]; _systemMenu = [CCMenu ]; [_transitItem setColor:ccc3(0, 0, 0)]; [_transitItem setVisible:NO]; _goMenu = [CCMenu
)--选项卡的位置 menuPopupItem:registerScriptTapHandler(menuCallBackClosePopup) --点击事件 menuPopup = CCMenu :setPosition(0,0) menuToolsItem:registerScriptTapHandler(menuCallBackOpenPopup) menuTools = CCMenu
setScale(0.1); restartItem->setPosition( ccp(winSize.width/2, winSize.height*0.4)); CCMenu *menu = CCMenu::create(restartItem, NULL); menu->setPosition(CCPointZero); this->addChild
syncName }; }; const render = ctx => { const {state, settings} = ctx; return ( <div className="<em>ccMenu</em>