var fogToBeClean = []; //将被移除迷雾的区域数组,保存所有将被移除迷雾的div的id //bobo.pos.X 人物X坐标, //bobo.pos.Y 人物Y坐标 //bobo.eyeshot 人物视野 for(var m =bobo.pos.X-bobo.eyeshot;m<=bobo.pos.X+bobo.eyeshot; m++ ){ for(var n=bobo.pos.Y-bobo.eyeshot ;n<=bobo.pos.Y+bobo.eyeshot;n++){ var xdiff = m - bobo.pos.X; var ydiff = n - bobo.pos.Y; if(xdiff*xdiff + ydiff*ydiff <= bobo.eyeshot*bobo.eyeshot && m>=1 && n>=1 && m <= map.maxY &
0, exp : 19, ap : 15, //attack power def : 1, //defence speed : 3, luck : 15, eyeshot