.*; import flash.net.FileFilter; import flash.net.FileReference; import flash.net.URLRequest; public class FileReferenceExample extends Sprite { private var uploadURL:URLRequest; private var file:FileReference URLRequest(); uploadURL.url = "http://localhost:8081/upload.aspx"; file = new FileReference = FileReference(event.target); trace("progressHandler name=" + file.name + " bytesLoaded = FileReference(event.target); trace("selectHandler: name=" + file.name + " URL=" + uploadURL.url
as3的要点: 1、单个上传使用FileReference,一次可选择多张图片可使用FileReferenceList,在flash player 10+可使用load方法可实现预览图片 2、过滤选择文件 ,但若需要获取后台返回的数据流,则需要监听UPLOAD_COMPLETE_DATA(在flash.net.DataEvent包中) php: 1、接收上传参数,默认为(Filedata),可在as3中FileReference import flash.events.DataEvent; 13: import flash.net.FileFilter; 14: import flash.net.FileReference 35: private function selectClickHandler(evt:MouseEvent):void { 36: var fileRef:FileReference = new FileReference(); 37: var fileFilter:FileFilter = new FileFilter("图片", "*.jpg;*.gif
<需要flash player 10+支持> 通过FileReference获取选中的图片,调用它的load方法,将图片存入到内存中。 保存图片功能则较为简单了,直接使用FileReference的save方法 实现的并不完善,缺少例如:选择字体大小、颜色、间距等功能,未提供平铺或是移动文字位置的功能… 示例代码如下<仅供参考>: 1 import mx.graphics.codec.PNGEncoder; 16: 17: private var file:FileReference function selectPictureHandler():void 36: { 37: file = new FileReference = new FileReference(); 140: _file.addEventListener(Event.COMPLETE, downloadCompleteHandler
flash.events.ProgressEvent; 11: import flash.geom.Matrix; 12: import flash.net.FileReference = fileList[i] as FileReference; 195: loadImage(fileRef, uploadlist.length 275: var req:URLRequest = new URLRequest(uploadURL); 276: var fileRef:FileReference ).name + "上传成功返回数据:" + evt.data); 293: trace((uploadlist[uploadIdx] as FileReference ioErrorHandler(evt:IOErrorEvent):void { 307: setTextMsg((uploadlist[uploadIdx] as FileReference
1,修复swfupload上传没有cookie的问题,地址:https://icore-pts.pingan.com.cn/ebusiness/login.do 原因是这货用了FileReference sURL, "JSESSIONID", "1111111111;path=/;expires=Thu, 01-Jan-2022 00:00:01 GMT"); 这种方式设置IE cookie,居然能让FileReference
mx.collections.ArrayList; import mx.controls.Alert; import mx.events.FlexEvent; private var file:FileReference = new FileReference; public var fileList:ArrayList; public var manualCheck:ManualCheck; deletebtn2.png')" skin="@Embed(source='/assets/dfpBtn/deletebtn.png')"/> </s:HGroup> as: var file:FileReference = fileList.getItemAt(i) as FileReference; var request:URLRequest=new URLRequest("s/upload/uploadFile
flash.events.ProgressEvent; import flash.events.SecurityErrorEvent; import flash.events.StatusEvent; import flash.net.FileReference extends EventDispatcher { public function LocalFileLoader() { } private var file:FileReference var p2pSharedObject:P2PSharedObject; public function browseFileSystem():void { file = new FileReference securityError: " + event); } protected function progressHandler(event:ProgressEvent):void { var file:FileReference = FileReference(event.target); writeText("progressHandler: bytesLoaded=" + event.bytesLoaded + "/
思路: 使用摄像头以及在线抓屏在上一节Flash/Flex学习笔记(2):捕获摄像头 里已经讲过了,就不重复粘贴了,至于在客户端保存文件,Flash里用起来也很简单:直接调用 FileReference jpegArr:ByteArray=jpegEncoder.encode(bitmap.bitmapData);//压缩成jpeg trace(jpegArr.length); var file:FileReference =new FileReference(); var fileName:String= e.target.data.label + ".jpg";//设置文件名 file.save(jpegArr
import flash.utils.ByteArray; import flash.display.Bitmap; import flash.events.Event; import flash.net.FileReference 保存图像宽度; bytes.writeBytes(bit.getPixels(bit.rect)); //保存图像字节数组; bytes.compress(); /* var fileRef:FileReference = new FileReference(); fileRef.save(bytes,"image.bmd"); // 默认文件名: "image.bmd";*/ trace(bytes.length
import flash.net.FileReference; 4. public classTSolverMgr 5. { 6. { 217. var file:FileReference= new FileReference(); 218. 219. var exData:String = new String(" { 282. var file:FileReference= new FileReference(); 283. 284. var exData:String = new String("
flash.geom.Matrix; import flash.geom.Matrix3D; import flash.net.FileFilter; import flash.net.FileReference (); } private function onUpload(e:Event):void { var fr:FileReference = new FileReference(); fr.addEventListener(Event.SELECT, onSelect); fr.browse
三、使用FileReference类进行上传 as3代码: package { import fl.controls.Button; import flash.display.Loader flash.events.MouseEvent; import flash.filters.BevelFilter; import flash.net.FileFilter; import flash.net.FileReference FileReferenceUpload extends Sprite { private var _btn:Button; private var _fileRef:FileReference clickHandler(evt:MouseEvent):void { _fileRef = null; _fileRef = new FileReference
flash.external.ExternalInterface; 10: import flash.net.FileFilter; 11: import flash.net.FileReference private var uploadButton:UploadButtonCom; 25: 26: private var file:FileReference Event.ADDED_TO_STAGE , createComplete); 45: 46: file = new FileReference
图片资源的引用是封装在<Pin>标签里面的<fileReference>里面,直接以路径的形式引用。确定了这些东西,就可以开始编码来定位文本和图片了。 nullptr) { return; } XMLElement* fileReferenceNode = Als2Node->FirstChildElement("fileReference 4a504547' -> JPEG or JPG format '5449465f' -> TIF or TIFF format '424d5020' -> BMP format 另外一个要修改的就是<fileReference
常用的解决方案是RIA,以flex为例,通常是利用FileReference.load方法加载文件得到ByteArray,然后分片构造表单(flash的高版本不允许直接访问文件)。
String = new File(filePath).name.replace(/\.xml/, ''); new FileReference
new myClass as ByteArrayAsset; } } private function onSaveClick():void { var fr:FileReference = new FileReference(); fr.save(byteArray, "VodFacade_Crypto.swf"); } ]]> </fx:Script>
我通过模拟这一个过程,在连接断开之前,通过fileReference对象将这个ByteArray对象存储到了硬盘上。再通过反编译工具打开,看到了这个SWF文件的源码。
: File #{annotation.FileId}"); break; case FileReferenceContent fileReference : Console.WriteLine($" [{item.GetType().Name}] File #{fileReference.FileId}");
0001开头的表示是文件夹,0004开头的表示合成,而0007开头的则表示是其他普通资源文件,如图片、AI文件等 (4)<Layr>标签,文本 9.png (5)<Pin>标签,图片资源的引用 (6)<fileReference