Shading / Phong Tessellation 在介绍 Phong Tessellation 之前,先介绍了一波前人的工作,首先是 Linear Tessellation: Linear Tesselation 看图更好理解: Phong Tesselation Desc 作者还给了 Shader: Phong Tesselation Shader 然后作者又了提一句,说 Phong Normal Tessellation
camera.target.z = camera.over.tz; // ---- adapt tesselation
to Paul Bourke, The Delaunay triangulation is closely related geometrically to the Direchlet tesselation